What's new in PaintCode 3.2
Android
Generated Android code now extensively uses caching to minimize new object allocations.
Touch Bar
Added support for Touch Bar on the new MacBook Pros.
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Touch Bar allows you to:
- Create new or open recent documents.
- Quickly access most used menu options and dialog buttons.
- Edit Colors and Variables without opening their popovers.
- Insert math operators into text fields.
- Create new Canvases, Shapes, Groups, and Frames.
- Change zoom level and screen density.
- Hide and Show selected Shapes and Groups.
- Align selected Shapes vertically or horizontally.
- Perform advanced operations on edited bezier points.
sRGB
PaintCode 3.2 now uses sRGB color space as working space for all targets.
- On macOS target, your colors will be converted, so their appearance is preserved, but values of RGB components may change.
- Colors on all other targets (iOS, Web, Android) are without change, but their rendering was improved.
- Documents saved using this version of PaintCode cannot be opened using older versions.
- Improved color accuracy on screens with wide gamut, like Display P3.
Minor Features
- Support for all weights of iOS and macOS system font: UltraLight, Thin, Light, Regular, Medium, Semibold, Bold, Heavy, Black.
- Full support for multiple StyleKits in your Swift, Objective-C, and C# projects.
- Allow comma as decimal separator in text field math expressions.
- Support for importing Apple Color Lists (a.k.a. NSColorList).
Fixed Bugs
- Fix color handling of imported images.
- SVG viewport is now taken into account during importing.
- Improved QuickLook preview accuracy for transparent gradients.
- Improved import of some gradients from PDF.